pass rendering for LightWave 3D

 
 

PassPort is a powerful tool that allows you to have one set of beauty objects and one scene, and generate unlimited* outputs with all your data passes and scene layers, all with minimal set-up.  There are no child scenes that need to be output and kept track of (unless the user chooses to work that way for render farm purposes).


Gone are the days of needing a different scene and objects just for a shadow pass.  Or an ambient occlusion pass.  Or the typical foreground, mid-ground, background, environment set-up.


While large scale productions with multi-pass and multi-layer pipelines will particularly benefit from the power of PassPort, freelancing individuals are just as likely to have a place for it in their workflow.  It’s more than just a new third party tool for LightWave.  It’s a doorway into a workflow that’s always been necessary, but has been cumbersome, difficult, or impossible until now.


Available now for Windows 32bit, Windows 64bit, and UB Mac (on both Intel and PPC based Macs).

PassPort for LightWave 3D

Finally, the ability to render all of your passes and layers from one set of objects and one scene.

PassPort (single license)  $299 USD

PassPort (site license) $999.00 USD

PassPort’s price is $299 USD per single license.  Site-wide licenses grant unlimited usage for a single physical network, and are available for $999 USD.


(PLEASE READ DISCLAIMER BEFORE PURCHASING)

Price and Licensing

Feature Movies

System Requirements

*By unlimited, I mean that there is no hard-coded pass limit into PassPort.  Of course system resources are the real limit to its usage.

  1. - LightWave 9.3.1

  2. - Mac Users must have Universal Binary version of LightWave

Downloads

  1. - Documentation

  2. - Documentation v1.1 Addendum

  3. - Demo (for Win32 and UB Mac, fully functional for 5 days)